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There were two green hags and one night hag. That means the encounter is worth 5,800 XP. The save DCs are Charisma-based, and function as if with a Charisma score of 16 unless one of the hags has a higher Charisma score, in which case the spell-like ability DCs are adjusted by that hag’s Charisma modifier. The demonic night hag replaces the annis hag of the standard post-1e hag trio. The hag can breathe air and water. XP 2,400. Any of the three hags who created the hag eye can see through it whenever they wish, so long as it is on the same plane of existence as the hag. Hags are ancient creatures that have existed since the Age of Demons. Even just disabling your adblocker will help (it's only text and plain image ads I promise). Although a sea hag can hide her true form under a veil of illusion, the hag is cursed to forever appear ugly. 3/day—disguise self, fog cloud. Call the Blood. Despite her hunch, she looms taller than a human. A hag coven can have only one hag eye at a time, and creating a new one requires all three members of the coven to perform a ritual. and turned into fiends. If a creature recoils from a mirror hag’s looks, she bestows her reconfiguring curse on it. Annis Hags are giant crones with blackened skin; stringy, black hair; fingers that end in long talons; and sharpened teeth that look like iron nails. Mimicry. When the candle is snuffed out, the eye sockets glow red. Night hags speak Abyssal, Celestial, Common, and Infernal. Their skin is deep blue in complexion, while their hair, teeth, and nails are glossy black. The typical annis hag stands just over 8 feet tall and weighs upward of 300 pounds. A hag eye has AC 10, 1 hit point, and darkvision with a radius of 60 feet. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Night Hag Items. A hag in the coven can take an action to see what the hag eye sees if the hag eye is on the same plane of existence. Also see Face Peel. An annis that hits with both claw attacks latches onto the opponent’s body and tears the flesh. This pretty much sums it up. A sea hag that is part of a coven (see the “Hag Covens” sidebar) has a challenge rating of 4 (1,100 XP). Rend . A skull of any local beast, a candle melting upon it. Caster level 8th. You can also select from the table or use it … Name CR Size Type Alignment Source; Aarakocra: 1/4: Medium: Humanoid (Aarakocra): Neutral Good: Monster Manual p. 12 A green hag who’s reduced to 32 hp or fewer will flee, using Invisible Passage to vanish and run—if possible, in the direction of the coven’s hag eye, which the wounded hag will try to secure. If this effect reduces the target’s hit point maximum to 0, the target dies, and if the target was evil, its soul is trapped in the hag’s soul bag. A green hag that is part of a coven (see the "Hag Covens" sidebar) has a challenge rating of 5 (1,800 XP). Green Hag Hag offspring are always female. An Annis Hag has a huge rusty nail, the length of a forearm. The two new hag varieties introduced in Volo’s are the annis hag and the bheur (pronounced vay-ur) hag. These creatures rip through armor and flesh with their deadly teeth. Amphibious. This website exists thanks to the contribution of patrons on Patreon. Now, the DMG has some very specific rules for fighting a group of 3-6 creatures simultaneously. Due to the nature of annis hags, most witchblades in this coven became cursed as young children or adolescents, usually in the process ruining their lives and making them even more vengeful than usual. Successful retrieval of the hag eye will keep the coven intact for the time being. Annis Hags are wicked Hag and are said to be the most powerful of the Hags. If it is destroyed, each coven member takes 3d10 psychic damage and is blinded for 24 hours. Minions: Annis Haha in particular are called out as enjoying using whatever monsters are around and adopting them as their minions- An Annis Hag- could easily have any number of Goblins, Ogres, Bullywugs, Ettins, Trolls, or other, general intelligent or inteligent-ish monsters that you just run into if you walk around in the woods and mountains of a d&d setting. The person holding it feels paranoid and cruel, but gains advantage on Perception checks. The 5e night hags are no exception; they used to live in the Feywild but were exiled to Hades (by whom?)

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