Agency ‘Pyrolancea’ DB5 Dose II. even station trading is can be risky… all you need to do is add or not add a single 0 and you can lose a lots of isk or by simply buying something and cant even sell it for more then it cost you to buy, you need to take some risk to make any isk in this game…, abyssal does not take a lot of skill training to get it started and quite simple to do and for me it is low risk… and makes a very good amount of isk/hour compered to other activities, if you worried about DC so much then just make a passive shield tank gila and run t3-t4 gamma instead, no implant just 500m isk or less gila fit and you good to go… t4 gamma can make you around 100m isk/hour and you only risking 500m isk and t3 gamma can make you 50m isk/hour. Standard Blue Pill Booster 2x Pithum A-Type Adaptive Invulnerability Field, 2x Medium Core Defense Operational Solidifier I He farmed 50 sites in one day and bought 3 or 4 skill injectors from the profits. A filament is a kind of "key" that unlocks entry into Abyssal Deadspace. The reason I died was I was in a non-electrical and I hit a room with about 5 neuting cruisers and 4 neuting frigates and my cap had absolutely no chance to keep up with that, plus I made a piloting mistake when I flew towards the gate instead of AWAY from the gate off the start which gave the enemy a lot more time to pummel at my cap and my shields. The cost of purchasing my T5 Electrical Filaments is included in these numbers, so none of this "yeah, but what did it COST to buy all those filaments?!" Spacejerk MMO EVE Online today launches its latest free expansion, named Into The Abyss, with a focus on PvE action. Agency ‘Hardshell’ TB5 Dose II I don't really know alpha skill caps, so I can't really answer that too well. M_Cincinnatus (M Cincinnatus) May 13, 2020, 10:16pm #6 IIRC, I would low ball the numbers to around 4mil isk per Tier 1 run, and 8 mil isk per Tier 2, on average. *updated at T5 Exotic Abyssal Sites in Gila *Update* Resistance Nerf "mid 2020", The profit of any BPCs looted is included in these calculations. (And also because my Gila isn't quite as blinged out as the one mentioned above.) Do NOT forget to pick up the MTU. Can you post a pic of your ship stats to see the difference from yours and a pilot with less SP? Finally, there's Abyssal space once you're sitting comfortably in a cruiser. Great job anyway. at like 400,000 ISK (reward included, bounty not included) and an average of 10 - 15mins per mission (longer for some), that's only in the 2 - 4 mil per hour range. I guess my fit works! But this was BEFORE these 93 sites. -Pro tips to maximise your isk/hour efficiency. Destroy cans with light drones by pulling back 1 medium drone and letting 2 light drone out after you destroyed majority of enemy ships. i made more then 3b isk already doing t5 abyssal this is just the last 44 i did…, it not so dangerous if you take the necessary precautions and has close to maxed out skills and know what to do in every situation…, yes DC can kill me but I dont worry about it too much, you can always use a much cheaper variation of this fit… its just me like flying in an expensive gila for fun… this fit honestly an overkill…, you can always use a much cheaper variation of this fit…, “very little in return” “the profit is pretty bad”, 270m isk/hour profit on average is little/bad? Running burners in an enyo was ok because i would roam in a pvp fit with a couple of refits… but they nerfed the speed a bit which makes the burners more awkward to run; i dont think they have actually looked at the anomic rats stats, the jag still uses autocannons i beleve. Finding your own style is important since boredom will keep you from logging in to play. You have my upventure sir. Republic Fleet Medium Cap Battery The Cerberus fit that I use costs about 1.7billion isk and another 2.7billion isk in implants. Press CTRL + A, CTRL + C, then click on the lovely box to the left or above this and press CTRL + V.Submit and you should see a price breakdown of all the items. The neuting takes a step up too, with the worst combination being -16GJ/s and 673 DPS from a Fortification Frontier Stronghold. Pod: High-Grade Crystal Alpha. I was really really hoping they would be, so I took some time and got my 1100 points in the event. I am pretty confident that with the same type of enemy composition in which I died, I simply would not run out of cap. EVE - Isk per Hour is a Windows program that allows players of EVE Online to determine ways to maximize their Isk per Hour through manufacturing, mining, invention, and reverse engineering. Which is, arguably, more than you would make running missions. Average ISK per hour (EvePraisal Jita Buy): 308,659,000 ISK per hour Average ISK per hour (EvePraisal Jita Sell): 425,205,000 ISK per hour BPCs worth ~1mil ISK and under: 70 -Target all loot cans and send 1 light drone on each. Crack open the crates and fly. I’m going to focus on the more approachable T4, which you can still make quite a bit of ISK regularly doing. The exact number of sites per hour highly depends on the size of the last spawn and how many times you need to warp off. I think @Dragos_Highwind said it beautifully: you’re risking a lot for very little in return. High-Grade Crystal Delta. you dont need any implant to do a T5… it just makes it more safer/comfortable… you can always use drugs instead … it would cost a bit more per site but save isk on implants, never lost ship or pod in the abyssal by accident… i did lose a few ship on purpose because I was experimenting with stuff…, if you know what you doing then you are fine, practice in lower tiers and move up as you feel comfortable… that way you learn the abyssal without risking much, if you never done a single T5 abyssal before and have no idea what to expect than there is a good chance you will die in a T5 no matter what skills/fit you have…, Dont worry, i did far over 200 T4/5 filaments. My question is how to make a worthwhile amount of ISK while doing so. In electricals with my current fit, you almost don't even need to worry about neuts. However, as long as you take a small amount of time to set up sell orders for higher-value mutaplasmids and skill books, you can pretty well ignore the Jita Buy numbers, as you will only get numbers like these if you are lazy and sell your loot at a huge loss. The fit I use is specifically for exotic. After running 45 Raging Dark filaments with a Cerberus, isk per hour calculated to $247,912,435.99. I'm currently running level 3 security missions in my Drake while I train up to do level 4 missions. (Aim for 3-5 minutes per room.) I've never done any abyssal sites, but it looks fun to me. My fit’s a bit more expensive, sitting at about 900M ISK. What is this? ‘Thurifer’ Large Cap Battery 574 HP per 3.2 seconds with the Gist X-Type Large Shield Booster, which is what I used for the majority of these 93 sites. (I did it 2x cost me 700m isk.). exploring? High-Grade Crystal Gamma. This fit is suitable for Levels 1-3, and you should be able to clear most Abyssal sites of these difficulties in well under 15 minutes. Maybe even in a single day if you are insane like my friend. mining in low/null ? 500m ISK ~250m ISK » Abyssal Frigates* 3 ~300m ISK ~4-600m ISK » Abyssal Cruisers* 1: 1-300m ISK+ ~1-300m ISK: C5 Sites (Nestor/Vargur)** 2/3+ 1.6b ISK ~450m ISK : C5 Sites + Drifter: 2/3+ 3b ISK ~1b ISK: C5/6 Dread Sites: 2/3+ 8-16b ISK ~2-3b ISK: Bonus Article: Triglavian Ships: 1+ 0.2-2.5b ISK: Variable Patch notes. Gistum B-Type 10MN Afterburner Position MTU between the gate and BS if there is any. I also lost my fair share to stupid mistakes, DCs and Lag. High-Grade Crystal Epsilon Share on Facebook Share on Twitter. -If the loot cans too far away as you spawn in then after you killed everything destroy the remaining cans with your light drones. But, this was back before I did electricals exclusively. But speaking of solo you’d be better off in a group of 3 frigates, probably. ... Material related to EVE-Online is used with limited permission of CCP Games hf by using official Toolkit. The past, present and future of EVE Online > July Release Jul 10 th. i dont include hulling and marketing time as it takes time depending on the distance and ship speed and what time of the day you selling stuff which may vary for everyone. 13 posts • Page 1 of 1 I'm quite curious if you suffered any losses or not. Did you lose any ships when running these sites? If you said yes to any of those things, I’d recommend you at least try running a Gila in the Abyss. Expect to earn approximately 250m ISK per hour in these for a higher upfront cost. If you also add your Abyssal deadspace runs we will have a better idea on how much loot spawns in Abyssal sites (which is really hectic). Thukker Large Cap Battery As well as duffing up the mysterious Triglavian Collective, spacefolks will get to make and use their spaceships and new type of spacegun too. -Pro tips to not lose your ship due to gankers: Use directional scanner before you go in abyssal to see what ships are nearby. Abyssals should be more valuable in my opinion. I'm wondering if I could do lower tier sites as an alpha pilot - or am I better off doing missions/sites in high/low/null with a (semi-poorly fitted) Praxis or Dominix? It just recharges too damn quickly. The fit I use is specifically for electricals. They too can bring in dozens or hundreds of million ISK per hour. About half that isk will be surveys and the other a mix of the abyssal materials. -Drop MTU as soon as you are near the gate and orbit MTU at 500m and stop the afterburner to save cap. https://gyazo.com/aea88f6159f3f6f68fc354898066624e. Evepraisal is a tool for quickly getting bulk estimates of items from Eve Online. I haven't tried, but I'm reasonably certain that you WILL want to have Omega level tanking skills and implants beyond that. Damn. These stats are only for T5 Electrical sites. If you feel like you will run out of time by waiting for MTU to pull the loot do NOT hesitate to skip the loot and move on. It was added to the game in the Into The Abyss expansion that went live on May 29th 2018. These stats are only for T5 Exotic sites. Abyssal Deadspaces are dangerous areas that can only be entered by a single cruiser after activating an Abyssal Filament, or by a fleet of up to three frigates using three filaments of the same time and tier, for the capsuleers seeking a cooperative challenge.
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